Sunday, July 31, 2005
PODCAST: Game On! Vol 1 no 3 July 31, 2005: Video Game Witch Hunt
Length: 23:26
If you can't get the streaming audio, I tried archiving at ourmedia. Download the MP3 direct from http://www.ourmedia.org/node/36457
Show Notes:
Grand Theft Auto: San Andreas
The Sims
StopKill.com
Video Game News, July 31, 2005
by Seema Mehta, Los Angeles Times 7/30/05
"For as long as he can remember, Randal Williams has played video games. So it wasn't surprising when he decided one day to design his own game, or that it involved a five-headed dragon that has taken control of Japan."
SAG Voters Approve Video Games Pact
by Cynthia Littleton, Hollywood Reporter 7/29/05
"SAG members have voted overwhelmingly to approve a new contract governing their work in the fast-growing video game sector. The vote, announced late Thursday, goes against the wishes of the guild's divided national executive commitee."
Saturday, July 30, 2005
Video Game News, July 30, 2005
by Perry Bacon, Jr., Time Magazine Fri Jul 29, 2005
"While Hillary Clinton is taking on the video game Grand Theft Auto for its sex scenes, she's far from the only Democratic member of Congress who is appealing to the Mom and Dad Vote."
Don't Call Them Slackers: Playing video games is big business for local workers
by Jamie Malernee, Sun Sentinel 7/29/05
"Inside a nondescript Sunrise office building, about a dozen young men in their 20s and 30s sit in darkened rooms before glowing computer screens, their workstations covered with superhero figurines, poker chips, cards, empty soda cans and artwork of scantily clad women."
Video Games and Brain Training
by Orson Scott Card, The Ornery American 7/26/05
"When you play videogames, you're giving your brain an intense workout, and the skills you're developing are useful across the board.. ."
Friday, July 29, 2005
Video Game News - July 29
by Scott Bauer, AP , 7/27/05
"Brice Mellen is a whiz at video games such as "Mortal Kombat." In that regard, the 17-year-old isn't much different from so many others his age. Except for one thing: He's blind."
Australia Bans Grand Theft Auto
CBS News, 7/29/05
"Australian officials effectively banned the computer game "Grand Theft Auto: San Andreas" and ordered it removed from stores Friday because it contains hidden sex scenes that can be viewed with a special Internet download. "
Terrorism: Violent Video Games Link to Leeds, Home of London Bombers
AndkronosInternational, 7/29/05
"Rome, 29 July (AKI) - As politicians and the public try to fathom how well-integrated Muslim youths in Britain could have been transformed into the suicide bombers who killed 56 people on London's transport system, an Italian newspaper has pointed the finger at violent Islamist videogames which it says are being promoted at British Islamic centres..."
Wednesday, July 27, 2005
Video Game News - July 27, 2005
Pew Internet & American Life Project, 7/27/05
"81% of wired teens play games online, which is 52% higher than four years ago..."
Christians Converting Video Games
Reuters, 7/26/05
"While Mature-rated games such as "Resident Evil 4," "Doom 3" and "Halo 2" are widely known for raking in millions for the video game industry, a small but growing number of game developers are creating titles for Christian gamers."
Illinois Video Game Law Challenged
Great quote from Abby Ottenhoff, a spokeswoman for the governor, "And recent research shows that playing these video games frequently impacts kids' development and brain activity. If we know these games are damaging to children, we should treat them like we do alcohol, tobacco, pornography and other materials that are harmful to minors." (A Reefer Madness for video games should be in the making! )
Yes, I'm a librarian from Illinois. So far, we've been fortunate not to have any negative feedback about having game fests at our library, and we're certainly not the only 'game in town'-Eastview Christian Church
Tuesday, July 26, 2005
An Open Letter to Jack Thompson cc: Will Wright
Dear Mr. Thompson,
I'm a 30 year old gamer and librarian. I've been playing the Sims 2 since it came out. I love the electronic dollhouse aspect of all of the Sims games, and loved being able to use my artistic abilities and love of design and architecture to create and modify furniture, wallpapers and carpets, and clothing. The Sims 2 is the most compelling, as it you can play as a character from infancy through to old age, with many opportunities along the way to practice critical thinking, strategy, and decision-making skills. The balanced life is the most difficult for a character to live, and the most richly rewarded. Furthermore, this game meets the Search Institute's developmental needs of teenagers by giving them a safe space to test out beliefs and form identity through game play.
I wanted to address your concerns with the game, as your stance that it is harmful to minors indicates you have never played this game as it was intended to be played. The nudity you are so concerned with is completely pixilated, no matter how close you zoom in. There is NO hack from the manufacturer, EA Games/Maxis, to remove the pixels or replace the pixels with genitalia.
Because the Sims is a simulation game of life, the characters one creates may reproduce. The act of reproduction is portrayed as a couple in a bed having a tickle fight under the covers. No nudity, no sex acts. I would argue that most teens understand that babies don't come from the stork and won't be shocked by the concept that if your Sims want to have a baby, they need to have sex.
As for pedophilia, the game tastefully does not allow adults to have romantic relationships with children and teen characters, or for related family members to engage in romantic relationships.
There are a number of modifications to the game, including nude patches with realistic genitalia, that can be downloaded from fan sites. The few sites that I have seen that offer this make it very clear the site (or that section of the site) is 18+ - for adults only - and may contain material appropriate for adults. EA has no control over the modifications people make; in fact, the support from the fan community to take EA's game and create amazing new objects, characters, homes and clothing is what makes this game so fantastic. I have downloaded items from over 400 fan sites in my 5 years of playing the Sims games, and would estimate that less than 1 percent of the fan sites are adult content.
It should be up to parents to determine what their own child reads, watches, listens to, and plays, and to monitor their purchases and leisure activities, and to engage in conversations about values and beliefs. This does not mean that you have the right to determine what is appropriate for my child or anyone else. Government should not be mandating the punishment of retailers who sell games to minors whose parents don't parent, or who don't parent according to your values.
I appreciate that Rockstar games is being held accountable for the adult content of Grand Theft Auto that the designers deliberately inserted into the game. The ESRB gave a rating appropriate to the information they had when the game was submitted for review, and they were right to alter that rating. The Sims and EA games are not all in the same league as GTA and Rockstar. Please cease and desist this video game witch hunt and focus on something that really matters: child abuse, violence against women, illiteracy, poverty, and hunger.
Thank you for your time.
Beth Gallaway
Video Game News -July 26, 2005
Video Game Ads Attempt Next Level
by Chrisopher Lawton Wall Street Journal 7/25/05
"Advertising in videogames, dominated in the past by static ads such as billboards and signposts, is beginning to look more like TV commercials..."
Florida Attorney Jack Thompson Attacks EA, Sims
Game Daily 7/25/05
"Anti-game crusader Jack Thompson has shifted his crosshairs to a new target: EA's The Sims 2. Thompson believes it's EA's responsibility to crackdown on the modders..."
Escapist issue #3 now available
Video Game News - Week of July 25
(AP) " Gov. Rod Blagojevich on Monday signed a new law meant to keep adult video games away from minors, although similar measures in other states have been rejected by the courts..."
Techies: Video Games Need a Woman's Touch
"Tammy Yap, a game programmer for six years, once asked [that] of a colleague — after all, the skimpy clothing and exaggerated body parts might offend some women, she told him. His response: “What difference does it make? Women don’t play video games.”
Video Game Lures Youths to the Library
"The Public Library of Charlotte & Mecklenburg County is thinking out of the box -- XBox, that is -- to get more young adults into its facilities."
Saturday, July 23, 2005
Video Game Librarian looks at video game books
This third part deals with the many books written on the subject of video games. It is also my first attempt in making the column monthly. So in August I'll be back with another one. Anyway, here it is:
The Video Game Librarian: Book 'Em
Wednesday, July 20, 2005
GTA San Andreas slapped with an AO by ESRB
With this information the ESRB has decreed that the version of Grand Theft Auto: San Andreas that is in stores now must be rerated as an Adults Only title for all platforms. It will be the first Adults Only title ever available on a console. Stores have the option of pulling it from their shelves or affixing an "AO" rating sticker on the box.
Rockstar has been ordered to create a downloadable patch for the PC version of San Andreas that disables the Hot Coffee mod.
Rockstar has also said they will create a new version of the game that will not include the mini-game code so that the Hot Coffee mod will not work. This version will retain the original M rating and be released sometime near the end of the year.
As a result of the new rating, Take Two has lowered their stock forecast for the third quarter to account for the expected decrease in GTA San Andreas sales. Take Two also announced that they may seek legal action against those who created the tools that changed the content of San Andreas.
I'm sure we haven't seen the last of the Hot Coffee brew-ha-ha. More coverage of this story can be found at GameTab.
Monday, July 18, 2005
PODCAST: Game On! Vol 1 no 2, July 18, 2005: Gaming and Developmental Needs
Length: 38:29
Apologies if it sounds a little disjointed, I switched over to Castblaster, but had to record in 10 minute segments, which I pasted together in Audacity.
Show notes follow; resources are in the order they were mentioned.
Search Institute http://www.search-institute.org
Independent nonporift research organization that created the developmental needs framework.
40 Developmental Assets of Adolescents http://www.search-institute.org/assets/
Framework of characteristics and experiences young people need to develop into healthy caring adults.
YALSA's New Directions in Library Service to Young Adults. (Chicago: ALA, 2003)
Makes a strong case for programs, materials and services driven by youth participation
Young Adult Library Services Association http://www.ala.org/yalsa
ALA divsion for librarians serving teens ages 12-18.
Katamari Damacy http://www.namco.com/games/katamari_damacy/
2 player game with unique premise and very simple game play.
MarioKart Double Dash http://www.mariokart.com/launch/index.html
4 player game with racing and battle modes
Constance A. Steinkueler https://mywebspace.wisc.edu/steinkuehler/web/
Ph.D. Candidate, Literacy Studies. University of Wisconsin.
Lineage http://www.lineage.com/
Korean MMORPG
Wired For Youth http://www.wiredforyouth.com/
Austin Public Library’s teen computer room, webpage and program.
Aquakid http://www.datax.com/aquakid/
Created by teens at Austin Public Library
Zombie High http://www.datax.com/zombie_high
Created by teens at Austin Public Library
Narc http://www.narcgame.com/
Action/adventure
The Sims http://www.thesims.ea.com
Simulation game, like having an electronic dollhouse
Runescape http://www.runescape.com
MMORPG
Karaoke Revolution Party http://www.konami.com/gs/karaokeparty/
Singing game
Dance Dance Revolution http://www.konami.com/gs/ddrultramix3/
Dancing game, like electronic twister
Virtue Games http://www.virtuegames.com/
Christian gaming company
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (New York: MacMillian Palgrave, 2003)
Defines 36 learning principles present in video games.
Sim School http://www.simschool.org
Simulated classroom game for teachers.
Fun Brain http://www.funbrain.com
Educational games
Shockwave http://www.shockwave.com
Recreational games
Quia http://www.quia.com
Fee site - teachers can create quizzes and games for test prep and student learning
Education Arcade http://www.educationarcade.com
James Paul Gee's site for educational games
North Hunterdon High School http://www.nhvweb.net/nhhs/MediaCenter/
NJ Library that hosts a student-run game night
Got Game? How the Gamer Generation is Reshaping Business Forever by John Beck and Mitchell Wade(Cambridge MA: Harvard Business School Press, 2004)
Focuses on the gamer generation and their unique characteristics from a business perspective.
Black & White http://www.eagames.com/redesign/games/pccd/bw/home.jsp
Be good. Be evil. Be a God.
Star Wars: Knights of the Old Republic http://www.lucasarts.com/products/swkotor/
RPG game
Deus X http://www.eidos.co.uk/games/info.html?gmid=151
FPS/action adventure
Video Game News - Week of July 18
"According to Mark Griffiths, a professor of gambling studies at Nottingham Trent University, one area in which video games may prove useful is that of pain management."
Racist Video Games Recruit Teens for Hate Groups
"'The whole intent of making this video game was to make a racially provocative video game and if it does help promote the separation of the races, then it's been positive and that's what we want,' said Shawn Walker, chairman of National Alliance."
Video Games Get Religion
"...Virtue ---- not virtual ---- Games, a fledgling, San Anselmo-based video game maker is focusing on Christian stories or allegories with religious messages."
Clinton Wades into GTA Sex Storm
"Senator Hillary Clinton has stepped into the controversy over sex scenes in Grand Theft Auto: San Andreas."
Video Games to Train Executives
"A Scottish company is set to cash in on a growing trend in corporate America that has executives turning to computer games to capture the attention of their tech-savvy workforce."
Friday, July 15, 2005
Thinking Inside the Box: Games, Teens and Libraries
Friday, July 15, 2005 beginning at 2:30 p.m. Eastern Daylight Time
(1:30 p.m. Central, 12:30 p.m. Mountain, 11:30 a.m. Pacific, and 6:30 p.m. GMT)
Are video games and their related programs the next hot trend? The Bloomington (IL) Public Library has a good track record in this area and is keen to share their experiences. Join Matt Gullett, Kelly Czarnecki, Lori Bell, Chad Brekke, Chuck Thacker, and Diane Colletti
as they explore the issues and potential partnerships.
This can be listened to online and will be archived at:
http://www.opal-online.org
PODCAST: Game On! vol 1 no 1, July 1, 2005: Why YALSA needs to get a gaming committee together
http://home.comcast.net/~begallaway/gameon07012005.mp3
Wednesday, July 13, 2005
Video Game News - Week of July 11
"The sense that video games are bad is about to become as dated as the four basic food groups, the philosophy of spare the rod and spoil the child, and asbestos as a safety feature."
AP9 Connections Finds Ways to Save on Popular Video Games
"Members of AP9 Connections, a leading membership discount program offered by Adaptive Marketing LLC, can use their program benefits to save on a wide range of family entertainment, including the latest video games."
Rockstar, Media Group on San Andreas Scandal
"The "brew"-haha over the so-called "hot coffee" modification to Grand Theft Auto: San Andreas continues, with a media watchdog group now issuing a warning to parents about the game -- and developer Rockstar finally commenting on the allegedly unlockable pornographic content..."
Video Games Slouch Towards Art: Commentary on Games Intensifies
The Escapist vol 1, Issue I
The Escapist covers gaming and gamer culture with a progressive editorial style, with articles and columns by the top writers in and outside of the industry. A weekly publication, its magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, industry insiders, and other "NetSet" readers. Current articles include:
"The Mainstream is Coming! The Mainstream is Coming!"
"Gamer Like Me"
"Cultural Wargames"
and more...
Connect For Kids Chat Transcript
I think the best point was Kurt Squire, saying "For those parents who have a lot of concerns about games, I strongly recommend trying to play them with kids."
Other thoughts?
Monday, July 11, 2005
Health Researchers Take Interest in Dance Games
Saturday, July 09, 2005
Gaming in Libraries - Photos
Friday, July 08, 2005
Second Life Celebrates 2nd Anniversary with Free Trial Memberships
Go to http://secondlife.com to register - you will need to enter a credit card to register, but it won't be billed during the free trial unless you select a membership option OTHER than "Basic." Cancel by 7/13/05 or your credit card will be charged.
Online Chat with Drs. Ben Sawyer and Kurt Squires
"For this online chat, CFK will pull two expert video gamers away from their joysticks long enough to take your questions and comments regarding kids’ gaming habits and how new advances might actually be healthy for them."
Thursday, July 07, 2005
Video Game News - Week of July 4, 2005
"Mathiak and his colleagues have completed an interesting pilot study into the effects of video games on brain function, but their suggestion that video games train the brain for violence is premature and reaches beyond the data..."
AMD's $1000 Video Game Chip Hits Shelves
"The FX-57 chip, the successor to the FX-55, comes with a faster processing speed and quicker links to memory..."
Video Games Boost Student Performance
"Teachers in a Redmond, Ore., school have found by using video games in their classrooms, not only do students enjoy exercise more, they also produce better schoolwork and developed stronger interpersonal skills..."
Welcome!
This is a supplement to the Google LibGaming listserv, a forum for discussion of gaming in libraries, including:
- Circulating video games for PC & consoles
- Game Collection Development
- Gaming Programs (LAN parties and tournaments)
- Role-playing (pencil and dice gaming) & Card Gaming (Magic)
- Online gaming
- Gaming reviews & resources
- News & Research