Scroll down to player at the end of the post to listen.
Length: 38:29
Apologies if it sounds a little disjointed, I switched over to Castblaster, but had to record in 10 minute segments, which I pasted together in Audacity.
Show notes follow; resources are in the order they were mentioned.
Search Institute http://www.search-institute.org
Independent nonporift research organization that created the developmental needs framework.
40 Developmental Assets of Adolescents http://www.search-institute.org/assets/
Framework of characteristics and experiences young people need to develop into healthy caring adults.
YALSA's New Directions in Library Service to Young Adults. (Chicago: ALA, 2003)
Makes a strong case for programs, materials and services driven by youth participation
Young Adult Library Services Association http://www.ala.org/yalsa
ALA divsion for librarians serving teens ages 12-18.
Katamari Damacy http://www.namco.com/games/katamari_damacy/
2 player game with unique premise and very simple game play.
MarioKart Double Dash http://www.mariokart.com/launch/index.html
4 player game with racing and battle modes
Constance A. Steinkueler https://mywebspace.wisc.edu/steinkuehler/web/
Ph.D. Candidate, Literacy Studies. University of Wisconsin.
Lineage http://www.lineage.com/
Korean MMORPG
Wired For Youth http://www.wiredforyouth.com/
Austin Public Library’s teen computer room, webpage and program.
Aquakid http://www.datax.com/aquakid/
Created by teens at Austin Public Library
Zombie High http://www.datax.com/zombie_high
Created by teens at Austin Public Library
Narc http://www.narcgame.com/
Action/adventure
The Sims http://www.thesims.ea.com
Simulation game, like having an electronic dollhouse
Runescape http://www.runescape.com
MMORPG
Karaoke Revolution Party http://www.konami.com/gs/karaokeparty/
Singing game
Dance Dance Revolution http://www.konami.com/gs/ddrultramix3/
Dancing game, like electronic twister
Virtue Games http://www.virtuegames.com/
Christian gaming company
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (New York: MacMillian Palgrave, 2003)
Defines 36 learning principles present in video games.
Sim School http://www.simschool.org
Simulated classroom game for teachers.
Fun Brain http://www.funbrain.com
Educational games
Shockwave http://www.shockwave.com
Recreational games
Quia http://www.quia.com
Fee site - teachers can create quizzes and games for test prep and student learning
Education Arcade http://www.educationarcade.com
James Paul Gee's site for educational games
North Hunterdon High School http://www.nhvweb.net/nhhs/MediaCenter/
NJ Library that hosts a student-run game night
Got Game? How the Gamer Generation is Reshaping Business Forever by John Beck and Mitchell Wade(Cambridge MA: Harvard Business School Press, 2004)
Focuses on the gamer generation and their unique characteristics from a business perspective.
Black & White http://www.eagames.com/redesign/games/pccd/bw/home.jsp
Be good. Be evil. Be a God.
Star Wars: Knights of the Old Republic http://www.lucasarts.com/products/swkotor/
RPG game
Deus X http://www.eidos.co.uk/games/info.html?gmid=151
FPS/action adventure
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5 comments:
Is this available as an MP3?
I uploaded it to Audioblog as an MP3 - it isn't one now? @#$!
I added it to FeedBurner, and you should be able to find it through iTunes - will work on it!
The trial version of MixCast Live does not limit the length of your recording, and does not expire. Check it out. http://bigfeeder.com
Here's a link:
bigfeeder.com
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