Alternatively, you can download at http://www.ourmedia.org/node/42915 by midnight tonight.
Size: 10.9 MB Length: 11:57
Show notes:
Card, Orson Scott. “Civilization Watch: Brain Training.” The Ornery American, June 26, 2005.
Castronova, Edmund. “Virtual Worlds: A First Hand Account of Market and Economy on the Cyberian Frontier.” The Gruter Institute Working Papers on Law, Economics and Evolutionary Biology: Berkeley Electronic Press, 2001. http://www.bepress.com/cgi/viewcontent.cgi?article=1008&context=giwp
EverQuest Widows. http://health.groups.yahoo.com/group/EverQuest-Widows/
Hines, Michael Joseph. “Ever as Everquest: How the features of Everquest, a massively multiplayer online roleplaying game, resulting in addictive play behavior. 2003. http://www.geocities.com/michaeljosephhines/everquest.pdf
Leigh, Karen. “When Video Games Control Kids.” WCCO/CBS. 8/10/05 http://wcco.com/seenon/local_story_222114603.html
Online Gamers Anonymous http://www.olganon.org/
Palma, Krista. “The Next Addiction” Eagle Tribune, Jan 12 2003. http://www.eagletribune.com/news/stories/20030112/LI_001.htm
Peele, Stanton. The Stanton Peele Addiction Website: The Nature of Addiction. http://www.peele.net/lib/index02.html
Suler, John. The Psychology of Cyberspace. Department of Psychology, Science and Technology Center, Rider University. http://www.rider.edu/~suler/psycyber/psycyber.html.
Thompson, Clive. “Game Theories: EverQuest: 77th Richest Country in the World.” Flat Rock, June 17, 2005. http://flatrock.org.nz/topics/info_and_tech/game_theories.htm
Young, Kimberly S.. Caught in the Net. How to recognize the signs of Internet addiction and winning strategy for recovery. (Wiley, 1998)
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