'Virtual' Virus Sheds Light on Real-World Behavior
by Laura Sydell, All Things Considered (NPR Audio File)
"A recent outbreak of a "plague" in a popular online game has scientists considering how the virtual world may provide clues to what people would do in real-world pandemics. In the role-playing game World of Warcraft, a "corrupted blood" spell killed characters and affected players in unexpected ways."
More on this story can be found at Slashdot
Nintendo outlines American Wi-Fi plans
by John Scalzo, Gaming Target 10/6/05
"A day after unveiling some big DS news in a Japanese press conferece, Nintendo has revealed how that new information will affect us in the States."
Thursday, October 06, 2005
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