Escapist Magazine, Issue #31: In the Hands of the Enemy
View abstracts at http://blog.escapistmagazine.com
Girls into Video Games - Big in 2006
by Joanne Kelly, Irish Development Network 2/6/06
"Deloitte's Technology, Media & Telecommunications industry group predicts that search will displace email as the most used digital application, girls will hit the video games, and subscription radio will soar in 2006."
An Ode to the Video Games of the Past
by Joe DeMartino, The Daily Northwestern 2/7/06
"My brother, who I’m ashamed to admit is a much better gamer than I am, recently met his match."
Gamers Inhabit A Virtual World of Reality
by Daniel McNamara, Daily News 2/6/06
EDITOR’S NOTE: This is the second in a five-part series looking at the evolution of video games.
"By day, Dave Anderson is a regional manager for Aaron’s Sales & Lease Ownership where he supervises the various goings-on of your average rent-to-own business."
Industry Numbers Show She’s Got Game, Too
by Chissy Ingram, Daily News 2/7/06
EDITOR’S NOTE: This is the third in a five-part series looking at the evolution of video games.
"Anja Bauer isn’t ashamed to admit that she loves to play Scooby Doo on her home gaming system."
Balancing Your Second Life
by Pat Miller, Escapist Magazine #31 2/7/06
"Second Life constantly endures comparison to the Metaverse of Neal Stephenson's Snow Crash, and with good reason; instead of providing a goal-oriented space for people who play a game a la EverQuest, Second Life is simply a place for people to do what they do in their flesh and blood lives. Some people will work, and some people will play."
Best Thompson Game Yet?
EuroGamer 2/6/06
"Three alcoholics have teamed up with a foreign exchange student to meet the game design challenge posed by notorious anti-videogame campaigner Jack Thompson."
Tuesday, February 07, 2006
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