"Gaming: The Next Hot Technology for Libraries?"
by Donald T. Hawkins & Barbara Bryno, Information Today, June 2006
"Although still in its infancy in the library world, this technology once used only for entertainment is now being adapted for a host of uses, especially social networking."
How Gaming Could Improve Information Literacy
by Ameet Doshi, Computers in Libraries May 2006
"By including a gaming element in library skills teaching, I believe the potential exists to excite this millennial generation about information literacy and infuse them with lifelong library skills."
Monday, June 12, 2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment