"The Learning in Immersive Worlds: a review of game based learning report, authored by Sara de Freitas, scopes out the current use of games for learning in UK HE and post-16 education and has been produced to inform practitioners who are considering using games and simulations in their practice."
The 73 page report discussion cognition and games, emerging forms of gaming, such as mobile and alternative reality gaming, that may be used in education.
Interestingly enough, lack of access to technology and tools was cited as the largest barrier to game incorporation in the curriculum.
The key finding seems to be we need more research done in this area!
Read the report at http://www.jisc.ac.uk/media/documents/programmes/elearning_innovation/gaming%20report_v3.3.pdf
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