- Audience
- what age/gender?
- Appeal
- fun factor
- Recognition
- pick a game people know
- Logistics/Matches
- short rounds
- multiplayer
- Flexibilibity/Options
- Victory Conditions
- something that experts and novices have a chance at
- Appropriateness/Rating
- highly subjective, but it is a hot button issue at the moment
- Accessibility
- to people who haven't played
- pick something that appeals to hardcore and beginning players
- create an atmospshere where they feel comfortable sucking!
- Hipness
- something that people feel cool playing
- Angstiness
- high appeal, but can't be so dark you can't see it
- Rabidty of Fanbase
- if you pick a game that is played in World Championship, you have rule sets easily available.
- SuperSmash Brothers is a great tournament game
- Depth/Mastery
- Pick a game that you can always get better at
- pick a game that is repeatable
The Genre Landscape
Just like books, there are many genres! Game Rankings.com has a very deep video game taxonomy.
Eli provided a quick tutorial on game ratings, and gave a reminder that online play may change the rating of the game. His slide on Trite Generalizations on why kids play games was terribly funny.
Having no "M" rated games is a great way to sidestep a number of issues. You can limit ages to the range on the box.
He did a speed overview of the good, the bad and the ugly on games within each genre... it was so fast, the best thing to do is grab slides at http://eliworks.com/dav/tourneygames.pdf. Or, buy his book!
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