by Constance Steinkuehler, Ottawa Citizen, 09/03/07
"Online gaming is far from the anti-intellectual, anti-social time waster it is commonly thought to be."
Constance writes about how virtual worlds and online games are significant in teaching 21st century skills such as, "collaboration, inquiry, argumentation, media literacy (not just critical consumption but also production), and the ability to productively participate in the negotiation of shared meaning and values with folks that don't always look or live or view the world just like you." She has some good things to say about librarians too!
Friday, September 07, 2007
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment