Monday, November 19, 2007
Rise of the Videogame
Level one:
The video game started not with a bang, but with a ping. Where did simple games like Pong and PacMan come from? And how did these global phenomenons usher in the videogame revolution?
Level two:
In the late '70s, early '80s, video games gained their face. Game creators became more liberated to create more complex video games and icons like Mario and Zelda began to give way to grittier characters. Learn how video game technology has evolved.
Level three:
Video games go 3-D, but the details they capture in the new virtual worlds are both awe-inspiring and disturbingly realistic. Critics begin to question if games are becoming too real, too violent, too addictive. Game designers begin wrestling with ethics.
Level four:
"God Games" begin simulating entire worlds and allow players to experiment with sometimes troubling cause and effect. Artificial intelligence creates lifelike characters and opens up opportunities for new learning tools and for artistic expression.
Level five:
Can a computer game make you cry? Games gain an emotional dimension, interpersonal connection, and Hollywood worthy story lines as they evolve and move onto the Web. What do these virtual world games tell us about the way we live in the 21st century?
Saturday, November 17, 2007
How Violent Video Games are Exemplary Agression Teachers
"Students who played multiple violent video games actually learned through those games to produce greater hostile actions and aggressive behaviors over a span of six months, researchers have found."
Friday, November 02, 2007
Girl Gaming by Ubisoft
Do you think that girl gamers will like these games? Would you have played one when you were younger?
If you have a chance ask you teen girls what they think of these games I'm really curious about the reaction girls will have to this.
Friday, October 19, 2007
A new issue of The Daedalus Project is now available
A new issue of The Daedalus Project is now available at:
http://www.nickyee.com/daedalu
Also, several new surveys are available for current MMORPG players. You can participate at: http://www.nickyee.com/mmorpg/
As the number of MMOs and MMO portals increase, your help in publicizing the link to the current surveys goes a long ways in sustaining this line of research. Any help is much appreciated.
Also, if you run into any errors, typos, or are confused by anything in the surveys, please email me to let me know.
Nick Yee
Monday, October 01, 2007
A quick guide to Gaming and Libraries
"Here’s a quick guide to some of the resources available related to the gaming in libraries meme."
Library of Congress to Preserve Virtual Worlds
"The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum."
Cinema Gamr
Monday, September 24, 2007
Sunday, September 23, 2007
Guild Cafe
Friday, September 07, 2007
The Game of Life
"Online gaming is far from the anti-intellectual, anti-social time waster it is commonly thought to be."
Constance writes about how virtual worlds and online games are significant in teaching 21st century skills such as, "collaboration, inquiry, argumentation, media literacy (not just critical consumption but also production), and the ability to productively participate in the negotiation of shared meaning and values with folks that don't always look or live or view the world just like you." She has some good things to say about librarians too!
Wednesday, September 05, 2007
de blob
Another exclusive from the Penny Arcade Expo. Coming in 2008, THQ is going to release a new game called de blob.
The game involves painting buildings, in a city that has lost all its color. Players are a paint blob, that can bounce onto buildings thus adding color. Starting with a primary color, you can add other paints to alter your coloring.
The demo I played had balanced wii mote controls, and was easy to learn. I didn't see much of a plot to the game, or goal, but I''m assuming this will be a fun game once completed.
Recently there was a independent PC game titled de Blob created by students to showcase a region of the Netherlands. I believe this is a remake of this title. See the video below created by Joystiq
Rock Band
Its singstar meets guitar hero + drums
Coming November 20th, Harmonix and MTV Games are releasing a new music/rhythm game that involves karaoke, lead and bass guitar, and drums.
It should be avaliable for PS2, PS3, Xbox360, and possibly Wii
This would make a great library program. For more information check out the wikipedia page about the game, or dig around on the official site.
Tuesday, August 14, 2007
Get Money for Gaming at your Library!
http://www.dmlcompetition.net
Thanks to Brian Myers, Wilmette Public Library for the heads up!
The Future of Gaming
Check out the take in issue #110: The Future of Gaming, at:
http://www.escapistmagazine.com/articles/view/issues/issue_110
Monday, August 06, 2007
Saturday, August 04, 2007
Penny Arcade is a fan of libraries
Thursday, August 02, 2007
State of Play Revived!
http://www.nyls.edu/stateofplay
Tuesday, July 24, 2007
LibCamp in Boston, Saturday July 28
What is LibCamp Boston?
It's a FREE unconference Barcamp-style...focused on web 2.0, new media, and libraries... Anyone with something to contribute or with the desire to learn is welcome and invited to come!
Come, share your stuff, and learn in an open environment.
Help plan a larger unconference in the Boston area in the coming months and/or help develop a local library 2.0 group where those focusing on new media and libraries can meet up, share their stuff, and answer the question: What are you doing in your library...?
We hope this will be an intense day filled with discussions, demos, presentations, and spirited interactions among all who attend.
When & Where?
July 28th, 10 am- 4pm : the McKim Conference Room, Boston Public Library, Boston, MA
Cost: FREE.
How to get started:
Elizabeth Lane Lawley, RIT Lab for Social Computing "Games Without Borders: Gaming Beyond Consoles and Screens
- Reverse Scavenger Hunt
- Cruel 2 B Kind
- Passively Multiplayer Online Games
- Yu-Gi-Oh & Pokemon tournaments
We need to take a leadership role in making sure that gaming horror stories are not at the top of the Google search results list.
She left us with a very empowering message: help other people understand that games are not bad. Tell them stories, don't cite statistics.
Everyone Loves the Wii!
If you weren't able to make it you now have the assignment to play the Wii!!!! :D
