Saturday, February 09, 2008

Video Games: Selected Resources for School Librarians

I had a consulting request this week for articles specific to gaming in the school library environment - additions welcome!

Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing Business Forever. Cambridge, MA: Harvard Business School Press, 2004.

Cassell, Justine and Henry Jenkins (Eds). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT Pres, 1999.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

Howe, Neil and William Strauss. Millennials Rising: The Next Great Generation. New York: Vintage/Random House, 2000

Hutchinson, David. Playing to Learn: Video Games in the Classroom. Teacher Ideas Press/Libraries Unlimited, 2007.

Jones, Gerard and Lynn Ponton. Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence. Basic Books, 2003.

King, Brad and John Borland. Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. McGraw-Hill Osborne Media, 2003.

Levine, Jenny. "Library Technology Reports : Gaming and Libraries: Intersection of Services." ALA Techsource. Sep/Oct 2006, vol. 42., n. 5

Neiburger, Eli. Gamers at the Library? ALA Editions, 2007.

Prensky, Mark. Digital Game-Based Learning. McGraw Hill, 2004.

Prensky, Mark. Don’t Bother Me, Mom―I’m Learning! Paragon House Publishers, 2006.

Tapscott, Don. Growing Up Digital: The Rise of the Net Generation. McGraw Hill, 1999.

Anderson, Craig. “Violent Video Games: The Myths, the Facts, and Unanswered Questions.” October 2003. February 9, 2008.

Armstrong, Sara and David Warlick, David. ”The New Literacies.” Technology & Learning. September 15, 2004. February 9, 2008.

Crowe, N., and Bradford, S., (2007), 'Identity in On-Line Gaming: young people's symbolic and virtual extensions of self', in Hodkinson, P., and Bennett, A., (eds), Scenes, Subcultures and Tribes, Routledge.

Crowe, N., and Bradford, S., (2006), 'Hanging out in Runescape': identity, work and play in the virtual playground', Children's Geographies, 4, (3), 331-346.

Czarnecki, Kelly & Matt Gullett. Meet the New You. School Library Journal, 2007. February 9, 2008.

Czarnecki, Kelly. “A Revolution in Library Service: Gaming is More Than Just a Lure into the Library.” School Library Journal, May 2007, p34. February 9, 2008.

Dede, Chris. “Virtual Reality of Learning.” i.e. magazine, Spring 2006. 40-41.

Doshi, Ameet. “Gaming Could Improve Information Literacy.” Computers in Libraries. May 2005, 15-17.

Durkin, K. and Barber B. “Not So Doomed: Computer Game Play and Positive Adolescent Development.” Applied Developmental Psychology, 23 pp. 373-392. 2002.

Egenfeldt-Nielsen, S. (2005) Beyond Edutainment: Exploring the Educational Potential of Computer Games. Ph D dissertation. February 9, 2008.

ESA. Essential Facts About the Computer and Game Industry. The Entertainment Software Association, 2007. . February 9, 2008.

Ferlazzo, Larry. “Free Online Games Develop ESL Students' Language Skills.” Technology & Learning, January 1, 2008. February 9, 2008.

Ferlazzo, Larry. “Playing Around: Favorite Education Game Websites.” Technology & Learning, June 1, 2007. February 9, 2008.

Guyne, Heather Haag . “The Educational Benefits of Video Games.” Technology & Learning, November 1, 2007. February 9, 2008.

Helmrich, Erin and Eli Neiburger. “Video Games as a Service: Hosting Tournaments at your library.” VOYA, 27 (6) 450-453. February 9, 2008.

Huber, Nathan. “The Gaming Life: Gaming Potpourri: Must Have Video Games for Libraries.” School Library Journal, January 2008. February 9, 2008.

Jenkins, Henry. “Reality Bytes: Eight Myths About Video Games Debunked.” The Video Game Revolution. Febr 9, 2008.

Johnson, Andrew. "The NICE Project: Learning Together in a Virtual World." Proceedings of VRAIS '98. 28 Dec 1997. Electronic Visualization Project, University of Illinois. 11 Dec 2006 February 9, 2008.

Johnson, Doug. “Tech Proof: Game On!” Education World. September 2007. February 9, 2008.

McLester, Susan. “Game Plan.” Technology & Learning. 26: 4 November 2005. 20-24. February 9, 2008.

McLester, Susan. “Game Plan, Part 2: Student Gamecraft.” Technology & Learning, 26: 3. October 2005. 18-26. February 9, 2008.

Nicholson, Scott. (2008). “Finish your games so you can start your schoolwork: A look at gaming in school libraries.” Library Media Connection 26(5), 52-55. February 9, 2008.

Neiburger, Eli. “Games... In the Library?” School Library Journal, July 2007. February 9, 2008.

Philips, Amy and Becky Spilver. “Comsole Video Games: Spotlight on Library Programming.” School Library Journal, October 2006. February 9, 2008.

Sams, Bill. "Games, Multi-Player Environments, Immersive Reality: Virtual Worlds & Avatars: What does it mean for learning?" TeachU. Jan 2006.

Schwarzwalder, Jami. “The Gaming Life: Learning Through Play: Cooperative Games in the Classroom. School Library Journal. December 2007. February 9, 2008.

Schmidt, Aaron. “Are You Game?” School Library Journal. June 2006. February 9, 2008.

Squire, Kurt. “Replaying History: Learning World History Through Playing Civilization III.” February 9, 2008.

Squire, Kurt and Constance Steinkuehler. “Meet the Gamers: They Research, Teach, Learn, and Collaborate. So far, without libraries.” Library Journal, April 15, 2005 v130 i7 p38(4). February 3, 2008.

Steinkuehler, Constance. “Learning in Massively Multiplayer Online Games.” February 9, 2008.

Warlich, David. “Classroom as Video Game?” TechLearning. March 2006. February 9, 2008.

Wilson, Heather. (2005). “Gaming for Librarians: An Introduction.” VOYA 27 (6): 446-4449. February 9, 2008.

Wilson, Lee. “Getting It Wrong: Slaying Myths About Video Games (part 1).” Technology & Learning, October 15, 2007. February 9, 2008.

Wilson, Lee. “Getting It Wrong: Slaying Myths About Video Games (part 1).” Technology & Learning, September 15, 2007. February 9, 2008.

Gunn, Moira. “Dr. Henry Jenkins: Video Games and Education.” Tech Nation. March 15, 2005. February 9, 2008.

Crowe, Nic and Simon Bradford. “Thinking Allowed.” BBC Radio, March 7, 2007. February 9, 2008.

4 Librarians. “Video Games in the Library. February 9, 2008.

The Digital Media Collaboratory. February 9, 2008.

Game Politics. February 9, 2008.

“Gaming.” Library Success: A Best Practices Wiki. February 9, 2008.

The Serious Games Initiative. February 9, 2008.

the Video Game Librarian. Gaming Target. 1999-2008. February 9, 2008.

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