Saturday, February 09, 2008

Video Games: Selected Resources for School Librarians

I had a consulting request this week for articles specific to gaming in the school library environment - additions welcome!

Books
Beck, John C. and Mitchell Wade. The Kids Are Alright: How the Gamer Generation is Changing Business Forever. Cambridge, MA: Harvard Business School Press, 2004.

Cassell, Justine and Henry Jenkins (Eds). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT Pres, 1999.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003.

Howe, Neil and William Strauss. Millennials Rising: The Next Great Generation. New York: Vintage/Random House, 2000

Hutchinson, David. Playing to Learn: Video Games in the Classroom. Teacher Ideas Press/Libraries Unlimited, 2007.

Jones, Gerard and Lynn Ponton. Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence. Basic Books, 2003.

King, Brad and John Borland. Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic. McGraw-Hill Osborne Media, 2003.

Levine, Jenny. "Library Technology Reports : Gaming and Libraries: Intersection of Services." ALA Techsource. Sep/Oct 2006, vol. 42., n. 5

Neiburger, Eli. Gamers at the Library? ALA Editions, 2007.

Prensky, Mark. Digital Game-Based Learning. McGraw Hill, 2004.

Prensky, Mark. Don’t Bother Me, Mom―I’m Learning! Paragon House Publishers, 2006.

Tapscott, Don. Growing Up Digital: The Rise of the Net Generation. McGraw Hill, 1999.

Articles
Anderson, Craig. “Violent Video Games: The Myths, the Facts, and Unanswered Questions.” October 2003. http://www.apa.org/science/psa/sb-anderson.html. February 9, 2008.

Armstrong, Sara and David Warlick, David. ”The New Literacies.” Technology & Learning. September 15, 2004. http://www.techlearning.com/showArticle.php?articleID=47102021. February 9, 2008.

Crowe, N., and Bradford, S., (2007), 'Identity in On-Line Gaming: young people's symbolic and virtual extensions of self', in Hodkinson, P., and Bennett, A., (eds), Scenes, Subcultures and Tribes, Routledge.

Crowe, N., and Bradford, S., (2006), 'Hanging out in Runescape': identity, work and play in the virtual playground', Children's Geographies, 4, (3), 331-346.

Czarnecki, Kelly & Matt Gullett. Meet the New You. School Library Journal, 2007. http://www.schoollibraryjournal.com/article/CA6403251.html. February 9, 2008.

Czarnecki, Kelly. “A Revolution in Library Service: Gaming is More Than Just a Lure into the Library.” School Library Journal, May 2007, p34. http://www.schoollibraryjournal.com/article/CA6438272.html. February 9, 2008.

Dede, Chris. “Virtual Reality of Learning.” i.e. magazine, Spring 2006. 40-41.

Doshi, Ameet. “Gaming Could Improve Information Literacy.” Computers in Libraries. May 2005, 15-17.

Durkin, K. and Barber B. “Not So Doomed: Computer Game Play and Positive Adolescent Development.” Applied Developmental Psychology, 23 pp. 373-392. 2002.

Egenfeldt-Nielsen, S. (2005) Beyond Edutainment: Exploring the Educational Potential of Computer Games. Ph D dissertation. http://www.learninginvideogames.com/research-and-papers/beyond-edutainment-a-dissertation-by-simon-egenfeldt-nielsen/. February 9, 2008.

ESA. Essential Facts About the Computer and Game Industry. The Entertainment Software Association, 2007.
http://theesa.com/archives/files/ESA-EF%202007.pdf . February 9, 2008.

Ferlazzo, Larry. “Free Online Games Develop ESL Students' Language Skills.” Technology & Learning, January 1, 2008. http://www.techlearning.com/story/showArticle.php?articleID=196604915. February 9, 2008.

Ferlazzo, Larry. “Playing Around: Favorite Education Game Websites.” Technology & Learning, June 1, 2007. http://techlearning.com/story/showArticle.php?articleID=196604471. February 9, 2008.

Guyne, Heather Haag . “The Educational Benefits of Video Games.” Technology & Learning, November 1, 2007. http://www.techlearning.com/showArticle.php?articleID=196604793. February 9, 2008.

Helmrich, Erin and Eli Neiburger. “Video Games as a Service: Hosting Tournaments at your library.” VOYA, 27 (6) 450-453. http://pdfs.voya.com/VO/YA2/VOYA200502VideoGames.pdf. February 9, 2008.

Huber, Nathan. “The Gaming Life: Gaming Potpourri: Must Have Video Games for Libraries.” School Library Journal, January 2008. http://www.schoollibraryjournal.com/article/CA6515249.html. February 9, 2008.

Jenkins, Henry. “Reality Bytes: Eight Myths About Video Games Debunked.” The Video Game Revolution. http://www.pbs.org/kcts/videogamerevolution/impact/myths.html. Febr 9, 2008.

Johnson, Andrew. "The NICE Project: Learning Together in a Virtual World." Proceedings of VRAIS '98. 28 Dec 1997. Electronic Visualization Project, University of Illinois. 11 Dec 2006 http://www.evl.uic.edu/tile/NICE/NICE/PAPERS/VRAIS/vrais98.2.html. February 9, 2008.

Johnson, Doug. “Tech Proof: Game On!” Education World. September 2007. http://www.schoollibraryjournal.com/article/CA6438272.html. February 9, 2008.

McLester, Susan. “Game Plan.” Technology & Learning. 26: 4 November 2005. 20-24.
http://www.techlearning.com/showArticle.php?articleID=171202908. February 9, 2008.

McLester, Susan. “Game Plan, Part 2: Student Gamecraft.” Technology & Learning, 26: 3. October 2005. 18-26. http://www.techlearning.com/showArticle.php?articleID=173601950. February 9, 2008.

Nicholson, Scott. (2008). “Finish your games so you can start your schoolwork: A look at gaming in school libraries.” Library Media Connection 26(5), 52-55. http://librarygamelab.org/gamesschoolwork.pdf. February 9, 2008.

Neiburger, Eli. “Games... In the Library?” School Library Journal, July 2007. http://www.schoollibraryjournal.com/article/CA6456375.html. February 9, 2008.

Philips, Amy and Becky Spilver. “Comsole Video Games: Spotlight on Library Programming.” School Library Journal, October 2006. http://www.schoollibraryjournal.com/article/CA6377428.html. February 9, 2008.

Sams, Bill. "Games, Multi-Player Environments, Immersive Reality: Virtual Worlds & Avatars: What does it mean for learning?" TeachU. Jan 2006.

Schwarzwalder, Jami. “The Gaming Life: Learning Through Play: Cooperative Games in the Classroom. School Library Journal. December 2007. http://www.schoollibraryjournal.com/article/CA6505679.html. February 9, 2008.

Schmidt, Aaron. “Are You Game?” School Library Journal. June 2006. http://www.schoollibraryjournal.com/article/CA6338686.html. February 9, 2008.

Squire, Kurt. “Replaying History: Learning World History Through Playing Civilization III.” http://website.education.wisc.edu/kdsquire/dissertation.html. February 9, 2008.

Squire, Kurt and Constance Steinkuehler. “Meet the Gamers: They Research, Teach, Learn, and Collaborate. So far, without libraries.” Library Journal, April 15, 2005 v130 i7 p38(4). http://www.libraryjournal.com/article/CA516033.html. February 3, 2008.

Steinkuehler, Constance. “Learning in Massively Multiplayer Online Games.” www.academiccolab.org/resources/documents/SteinkuehlerICLS2004.pdf. February 9, 2008.

Warlich, David. “Classroom as Video Game?” TechLearning. March 2006. http://www.techlearning.com/blog/2006/03/classroom_as_video_game.php. February 9, 2008.

Wilson, Heather. (2005). “Gaming for Librarians: An Introduction.” VOYA 27 (6): 446-4449. http://pdfs.voya.com/VO/YA2/VOYA200502YA101.pdf. February 9, 2008.

Wilson, Lee. “Getting It Wrong: Slaying Myths About Video Games (part 1).” Technology & Learning, October 15, 2007. http://www.techlearning.com/showArticle.php?articleID=196604734. February 9, 2008.

Wilson, Lee. “Getting It Wrong: Slaying Myths About Video Games (part 1).” Technology & Learning, September 15, 2007.
http://www.techlearning.com/showArticle.php?articleID=196604665. February 9, 2008.

Podcasts
Gunn, Moira. “Dr. Henry Jenkins: Video Games and Education.” Tech Nation. March 15, 2005. http://www.itconversations.com/shows/detail435.html. February 9, 2008.

Crowe, Nic and Simon Bradford. “Thinking Allowed.” BBC Radio, March 7, 2007.
http://www.bbc.co.uk/radio4/factual/thinkingallowed/thinkingallowed_20070307.shtml. February 9, 2008.

Websites:
4 Librarians. “Video Games in the Library. http://www.animeted.org/4librarians/video-games/Video-games.htm. February 9, 2008.

The Digital Media Collaboratory. http://www.dmc.utexas.edu. February 9, 2008.

Game Politics. http://gamepolitics.com. February 9, 2008.

“Gaming.” Library Success: A Best Practices Wiki. http://www.libsuccess.org/index.php?title=Gaming. February 9, 2008.

The Serious Games Initiative. http://www.seriousgames.org/index2.html. February 9, 2008.

the Video Game Librarian. Gaming Target. 1999-2008. http://www.gamingtarget.com/articles.php?kywrd=The+Video+Game+Librarian. February 9, 2008.

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