Friday, October 19, 2007

A new issue of The Daedalus Project is now available

FORWARDED FROM NICK YEE:

A new issue of The Daedalus Project is now available at:
http://www.nickyee.com/daedalus/

Also, several new surveys are available for current MMORPG players. You can participate at: http://www.nickyee.com/mmorpg/

As the number of MMOs and MMO portals increase, your help in publicizing the link to the current surveys goes a long ways in sustaining this line of research. Any help is much appreciated.

Also, if you run into any errors, typos, or are confused by anything in the surveys, please email me to let me know.

Nick Yee

Monday, October 01, 2007

A quick guide to Gaming and Libraries

iLibrarian
"Here’s a quick guide to some of the resources available related to the gaming in libraries meme."

Library of Congress to Preserve Virtual Worlds

by Guy Lamolinara, Library of Congress, 8/3/07
"The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum."

Cinema Gamr

Check out this site whose goal is to collect video game cinematics (basically "the in-game generated movie that is used in video games to help tell a story, further a plot, guide a user to view or do something or a way to show of in-game features").

Monday, September 24, 2007

Halo 3

c|net 9/24/07
Halo 3 goes on sale Tuesday, September 25.

Sunday, September 23, 2007

Guild Cafe

Social networking outside of the game. Sign up on this Cambridge, MA based site to socialize with other gamers!

Friday, September 07, 2007

The Game of Life

by Constance Steinkuehler, Ottawa Citizen, 09/03/07
"Online gaming is far from the anti-intellectual, anti-social time waster it is commonly thought to be."
Constance writes about how virtual worlds and online games are significant in teaching 21st century skills such as, "collaboration, inquiry, argumentation, media literacy (not just critical consumption but also production), and the ability to productively participate in the negotiation of shared meaning and values with folks that don't always look or live or view the world just like you." She has some good things to say about librarians too!

Wednesday, September 05, 2007

de blob


Another exclusive from the Penny Arcade Expo. Coming in 2008, THQ is going to release a new game called de blob.

The game involves painting buildings, in a city that has lost all its color. Players are a paint blob, that can bounce onto buildings thus adding color. Starting with a primary color, you can add other paints to alter your coloring.

The demo I played had balanced wii mote controls, and was easy to learn. I didn't see much of a plot to the game, or goal, but I''m assuming this will be a fun game once completed.

Recently there was a independent PC game titled de Blob created by students to showcase a region of the Netherlands. I believe this is a remake of this title. See the video below created by Joystiq

Rock Band


Its singstar meets guitar hero + drums

Coming November 20th, Harmonix and MTV Games are releasing a new music/rhythm game that involves karaoke, lead and bass guitar, and drums.

It should be avaliable for PS2, PS3, Xbox360, and possibly Wii

This would make a great library program. For more information check out the wikipedia page about the game, or dig around on the official site.

Tuesday, August 14, 2007

Get Money for Gaming at your Library!

The MacArthur Foundation has announced a public competition for a piece of $2 million in funding to emerging leaders, communicators, and innovators shaping the field of digital media and learning. The competition is part of MacArthur's $50 million digital media and learning initiative that aims to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life . . .
Awards will be issued in two categories: Knowledge-Networking Awards (of between $30,000-$75,000) and Innovation Awards ($100,000 and $250,000). Read the details about the competition at the website at:
http://www.dmlcompetition.net

Thanks to Brian Myers, Wilmette Public Library for the heads up!

The Future of Gaming

What does the future of gaming look like? Handheld devices? Immersive PC games like Civ VI on consoles at last? Playing Wii Sports in real time against a friend halfway around the world? Nah, says the Escapist: the future is casual.

Check out the take in issue #110: The Future of Gaming, at:
http://www.escapistmagazine.com/articles/view/issues/issue_110

Monday, August 06, 2007

Saturday, August 04, 2007

Thursday, August 02, 2007

State of Play Revived!

And, it's happening in a little over 2 weeks! It's not too late to register:

http://www.nyls.edu/stateofplay




Tuesday, July 24, 2007

LibCamp in Boston, Saturday July 28

What is LibCamp Boston?

It's a FREE unconference Barcamp-style...focused on web 2.0, new media, and libraries... Anyone with something to contribute or with the desire to learn is welcome and invited to come!

Come, share your stuff, and learn in an open environment.

Help plan a larger unconference in the Boston area in the coming months and/or help develop a local library 2.0 group where those focusing on new media and libraries can meet up, share their stuff, and answer the question: What are you doing in your library...?

We hope this will be an intense day filled with discussions, demos, presentations, and spirited interactions among all who attend.

When & Where?

July 28th, 10 am- 4pm : the McKim Conference Room, Boston Public Library, Boston, MA

Cost: FREE.

How to get started:

  • Register for FREE. There is no cost to attend.
  • Promote - tell friends, colleagues, and associates- spread the word
  • Sessions - anyone is free to participate & present. Sign up for/Suggest a session now!

Elizabeth Lane Lawley, RIT Lab for Social Computing "Games Without Borders: Gaming Beyond Consoles and Screens

Lots of technical difficulties. Elizabeth was good humored if frustrated and showed non computer games
  • Reverse Scavenger Hunt
  • Cruel 2 B Kind
  • Passively Multiplayer Online Games
  • Yu-Gi-Oh & Pokemon tournaments
Games create opportunities for discussion and encourage creativity.

We need to take a leadership role in making sure that gaming horror stories are not at the top of the Google search results list.

She left us with a very empowering message: help other people understand that games are not bad. Tell them stories, don't cite statistics.

Everyone Loves the Wii!


Everyone Loves the Wii!
Originally uploaded by gizwomack
For those not at Gaming Learning and Libraries Symposium you missed a fun night of opening gaming. Eli brought DDR, Mario Kart, Guitar Hero, and the Wii. There was a tennis tournament, as well as a pokemon battle, and a Smooth Moves challenge. On the other side of the room we also had the very lovely Scott from Board Games with Scott, Donald Dennis from Syracuse University School of Information Studies (Scott is from there as well) and other table top enthusiasts who were promoting some great games reviewed on Board Game Geek.

If you weren't able to make it you now have the assignment to play the Wii!!!! :D

Monday, July 23, 2007

Eli Neiburger, AADL: "Tournament Games for Any Occassion: Choosing the Right Games for your Audience

Things to consider when choosing a game for a tournament
  • Audience
    • what age/gender?
  • Appeal
    • fun factor
  • Recognition
    • pick a game people know
  • Logistics/Matches
    • short rounds
    • multiplayer
  • Flexibilibity/Options
  • Victory Conditions
    • something that experts and novices have a chance at
  • Appropriateness/Rating
    • highly subjective, but it is a hot button issue at the moment
  • Accessibility
    • to people who haven't played
    • pick something that appeals to hardcore and beginning players
    • create an atmospshere where they feel comfortable sucking!
  • Hipness
    • something that people feel cool playing
  • Angstiness
    • high appeal, but can't be so dark you can't see it

  • Rabidty of Fanbase
    • if you pick a game that is played in World Championship, you have rule sets easily available.
    • SuperSmash Brothers is a great tournament game
  • Depth/Mastery
    • Pick a game that you can always get better at
    • pick a game that is repeatable

The Genre Landscape
Just like books, there are many genres! Game Rankings.com has a very deep video game taxonomy.

Eli provided a quick tutorial on game ratings, and gave a reminder that online play may change the rating of the game. His slide on Trite Generalizations on why kids play games was terribly funny.

Having no "M" rated games is a great way to sidestep a number of issues. You can limit ages to the range on the box.

He did a speed overview of the good, the bad and the ugly on games within each genre... it was so fast, the best thing to do is grab slides at http://eliworks.com/dav/tourneygames.pdf. Or, buy his book!

Matt Gullett, Kelly Czarnecki & Craig Davis: "Supporting Culture With Creative and Participatory Digital Media Learning Activites

Matt and Kelly introduced GameLab at PLCMC and talked about their many partners and projects. Animation is posted both on YouTube and the Library website and the MySpace page.

Craig Davis introduced his company, the Youth Digital Arts CyberSchool, that provides online month long technology classes on game design and other digital art. There are forums, lessons and tutorials as well as models.

He showcased games--complex, multi-level games--programmed by 8 & 9 year olds, as well as explanations from the designers on how they made the game. Enterpeuerism is part of the experience; so is mentoring. Students are encouraged to post and share their code, especially to work through problems.

Other course offerings include music production and digital painting. Craig showed some really beautiful images, and it's all self-expression.

Creating original work steps around the problem of kids ripping music.

Note: production level is incredibly high when the audience is your peers.

Donald Dennis, GameLab: "Building a Game Community and Game Friendly Environment"

Advice from a conventioner, podcaster and game support, and now a video game designer.

Define your physical and social environments
  • lighting
  • power
  • furniture (flexible, tables that can be pulled together or pushed apart for versatility)
  • storage (security and availability are an issue; see-through plastic storage bags like for book/cassette kits, wheeled cart or shelving unit, and tupperware containers are possibly choices
  • Decor
    • posters
    • displays
    • game
    • sculptures
    • toys
    • game boards
    • puzzles
    • banners
    • swag direct from companies
  • web community
    • calendar
    • rss feed
    • forum
    • wiki
    • game chooser
    • personal pages with ratings, collections and game blogs
  • Age focus or social group focus or game focus
  • Traditiona; (board, card, dice, war & mini)
  • Role playing (table top RPG, Live Action (Parlor LARPs, Live Scale RPGs, Live Action RPGs)
  • Electronic (arcade, video, digital)
  • Gamer Advisories
  • Games by theme of mechanics
  • books about games
  • books and comics where characters play games
  • game related websites
  • audio/video podcasts
  • movies like Cloak & Dagger, ET, War Games
  • Session Reports
  • Reviews
  • Game of the Month
  • Game Lists
Tips:
Have a bowl labelled missing pieces to collect stray parts
Cloth covered elastics make the best box bands

There are Game Companies that want to share promotional items! There are also organizations that support games.

Some great companies that support games in education
Looney Games
NorthStar Games
KnuckleBones

Librayr Game Nexus it going to be the go to resource by January!
posted at http://www.gamelab.syr.edu