This week, the Escapist looks atMassive Multiplayer Online Games, or MMOGs. Mark Wallace addresses the corporation building themed Eve's eerie similarity to gangster Brooklyn in the early nineteenth century and the commonalities between gangs, groups, clans and guilds with anaologies like newbies as immigrants to a foreign landscape; M. Junaid Alam looks at how single-player warfare games evolved into MMOG campaigns and compares artificial intelligence (computer generated) vs. human (playing against real people); Joe Blancato writes about socialism, Utopia. and Machiavellian political rivalries in Shadowbane; Sean "Dragons" Stalzer argues that guilds are a staple of MMOGs, and the Syndicate, one of the largest and longest running online guilds is a prime example; and Laura Genender examines of the benefits and disadvantages of guilds. Check it out at http://www.escapistmagazine.com/issue/10
Tuesday, September 13, 2005
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