Monday, July 18, 2005

PODCAST: Game On! Vol 1 no 2, July 18, 2005: Gaming and Developmental Needs

Scroll down to player at the end of the post to listen.

Length: 38:29

Apologies if it sounds a little disjointed, I switched over to Castblaster, but had to record in 10 minute segments, which I pasted together in Audacity.

Show notes follow; resources are in the order they were mentioned.

Search Institute
Independent nonporift research organization that created the developmental needs framework.

40 Developmental Assets of Adolescents
Framework of characteristics and experiences young people need to develop into healthy caring adults.

YALSA's New Directions in Library Service to Young Adults. (Chicago: ALA, 2003)
Makes a strong case for programs, materials and services driven by youth participation

Young Adult Library Services Association
ALA divsion for librarians serving teens ages 12-18.

Katamari Damacy
2 player game with unique premise and very simple game play.

MarioKart Double Dash
4 player game with racing and battle modes

Constance A. Steinkueler
Ph.D. Candidate, Literacy Studies. University of Wisconsin.


Wired For Youth
Austin Public Library’s teen computer room, webpage and program.

Created by teens at Austin Public Library

Zombie High
Created by teens at Austin Public Library


The Sims
Simulation game, like having an electronic dollhouse


Karaoke Revolution Party
Singing game

Dance Dance Revolution
Dancing game, like electronic twister

Virtue Games
Christian gaming company

What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee (New York: MacMillian Palgrave, 2003)
Defines 36 learning principles present in video games.

Sim School
Simulated classroom game for teachers.

Fun Brain
Educational games

Recreational games

Fee site - teachers can create quizzes and games for test prep and student learning

Education Arcade
James Paul Gee's site for educational games

North Hunterdon High School
NJ Library that hosts a student-run game night

Got Game? How the Gamer Generation is Reshaping Business Forever by John Beck and Mitchell Wade(Cambridge MA: Harvard Business School Press, 2004)
Focuses on the gamer generation and their unique characteristics from a business perspective.

Black & White
Be good. Be evil. Be a God.

Star Wars: Knights of the Old Republic
RPG game

Deus X
FPS/action adventure


Jenny Levine said...

Is this available as an MP3?

Beth Gallaway said...

I uploaded it to Audioblog as an MP3 - it isn't one now? @#$!

Beth Gallaway said...

I added it to FeedBurner, and you should be able to find it through iTunes - will work on it!

James Prudente said...

The trial version of MixCast Live does not limit the length of your recording, and does not expire. Check it out.

James Prudente said...

Here's a link: