Thursday, October 06, 2005

The Escapist, Issue 13: Why Haven't They Made This?

This week's issue of The Escapist presents a look at good ideas whose time has come. Kris Naudus introduces the concept of an American Girls Doll video game that would make for interactive history; Allen Varney wants to know where a game about the space race and moon colonization is (Maxis dropped it); John Tynes attacks sequelization of games that is nothing more than "features creep;" and Joe Blancato wishes for a massive version of Uplink. Read it online at

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