Tuesday, August 16, 2005

The Escapist, Issue 6: Grand Theft Adaptation

This week's issue focuses on games spun off from film. Allen Varney interviews designer/producer Warren Spencer, who confirms that games are the hot new IT girl of Hollywood and discusses licensing; Joe Blancato explains how genetic algorithms create smart AI in games and "learn" the behavior of players; Tom Chick examines games created for commercial purposes as marketing ploys; and Dana Massey reports on how a dream became a reality for Risto Remes.

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