Sunday, July 23, 2006

Video Game News, Week of July 17, 2006

The Escapist Issue # 54: In Spaaace!

Video Games Are Showing a Social Side
By Matt Richtel, New York Times 7/22/06
Interview with Robert Kotick, the chairman and chief executive of Activision since 1991.

Comic-Con 2006: Video games lure Comic fans
by Humphrey Cheung, TG Daily 7/21/06
"Comic-Con may look like it's turning into a miniature version of the Electronic Entertainment Expo; however, hardly any hardware and game developers made announcements or showed new content for Comic-Con."

Video Games June Sales up 25 Percent: Report
Reuters 7/13/06
"Overall U.S. video game sales jumped 25 percent in June to $844.5 million..."

The World is Not Enough
The Sunday Times 7/16/06
"The virtual reality of the game Second Life looks like a marketer’s dream, but what does it offer the player? Is it a game, a trading floor, a 3-D retail outlet, a music-content provider — or all four?"

Video Games Racist, Says Study
Deborah Jones, Agençe France-Presse 7/21/06
"...while blatant racism is not tolerated in mainstream films or television, in video games "it's below the radar."

Why Walk? Virtual Walkathon Helps Raise Money For Cancer Research
by Stephen Totilo, MTV News 7/20/06
'"Can you have a walkathon where no one actually walks? Can you raise money for charity if you're using play money?"

Virtual Marketing: Firms create online worlds as new way to reach big audiences
by Jenn Abelson, Boston Globe July 21, 2006
When ``The Infinite Mind" opens it virtual doors next month, it will become the first regularly scheduled national media broadcast within the increasingly popular 3-D web space."

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