Wednesday, April 05, 2006

Gaming as and in Education

Here are two recent articles that might be of some use to those that are trying to do more than create game play activities in your environments.
"New course teaches instructional gaming: Teachers explore the benefits of computer gaming as a classroom tool" in eSchool News is a good discussion about the challenges of trying to get gaming into the school environment/curriculum, especially as it pertains to educational standards. Within this article is also an offer for educators to participate in a discounted online course through the Game Institute.

Converge Online also has a decent discussion that pertains to Higher Education, but also has some relevance to libraries that are trying to offer similar things to young adults and beyond.
"Advanced Learning Communities: Is gaming the future of education?"
By Joel Foreman.


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