Friday, February 17, 2006

Warcraft and Utopia

Warcraft and Utopia
by Alexander R. Galloway, Theory, Technology and Culture vol 29 nos 1-2 2/16/05
Editors: Arthur and Marilouise Kroker

"An argument can be made that all video games are, at a certain level, utopian projects, simply because all video games create worlds in which certain laws are simulated and certain other laws are no longer simulated. The freedom to selectively simulate, then, operates in a video game as the most important scaffolding for utopia"

Contributed by Steve Branley, who has his own blog o' coolness about Web 2.0, gaming and future of libraries at Lost in the StuporMarket over at

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